torstai 20. tammikuuta 2011

Warrior mobility changes on current PTR and thoughts

Currently on live, warrior damage is rather insane at times due to Colossus Smash. And Deadly Calm (+inner rage macro) combined with it can really do damage beyond retarded. Heroic Strike spam is being nerfed though and I think it's needed, since it's supposed to be a rage "dumb", rather than something you use all the time for more burst.

Suprisingly enough, Blizzard thought to nerf (arms) warrior mobility so much many people believe even fury will be more viable for arenas than arms. 6 charges a minute (including heroic leap) was a bit too much, yeah, I agree. But hey, warrior damage will be nerfed anyway, because he can't be in range to do it. Right?


* Charge now shares diminishing returns with stun effects.
Well, due to charge stun being longer now, it might be needed so you can't chain-stun people for too long durations. It's going to be interesting to see how or when it's the most optimal moment to use knockdown, since it will be on DR right after charge.

* Hamstring now has a PvP duration of 8 seconds.

Yeah, every slowing effect will have a PvP duration of 8 seconds next patch, but this is just stupid. Now warriors will have to use even more global cooldowns to keep the slow up on the target, making the 50% slowing and 8 seconds hamstring just worthless. Maybe it's about to time to make hamstring applied on the target when you cast a mortal strike or something similar? Atleast warriors can still use Piercing Howl since it's free-rage cost and more reliable than hamstring anyway!

* Drums of War no longer lowers the rage cost of Piercing Howl. 
lol j/k


* Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.

ARMS in next patch
Ok, as I said before - I think the mobility needed a nerf, but I believe this nerf did go a bit too far. Time to remove intercept from your action bars baby, because on PTR it will put your charge on 30 second cooldown! What had to be done was increase both cooldowns by 10 seconds if you choose to pick Juggernaut or something. Heroic leap is insanely buggy anyway, even more bugged than blink in arenas and only works in completely flat areas. 

Even though this might sound retarded - juggernaut nerf will lower the "skill cap" of arms warriors in arenas, because there will be no reason to charge something else unless you want to stick on that target. ;_; ;_;


Q & Q, it's FURY tiem?! 
 
Despite the nerfs, arms will still be viable to some degree. But hmm... oh what's this shit?

problem, resilience?
80k raging blows inc on resi targets on ptr. Maybe it's time to save for another 2 hander for next patch!










 


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