Suprisingly enough, Blizzard thought to nerf (arms) warrior mobility so much many people believe even fury will be more viable for arenas than arms. 6 charges a minute (including heroic leap) was a bit too much, yeah, I agree. But hey, warrior damage will be nerfed anyway, because he can't be in range to do it. Right?
* Charge now shares diminishing returns with stun effects.
Well, due to charge stun being longer now, it might be needed so you can't chain-stun people for too long durations. It's going to be interesting to see how or when it's the most optimal moment to use knockdown, since it will be on DR right after charge.
* Hamstring now has a PvP duration of 8 seconds.
Yeah, every slowing effect will have a PvP duration of 8 seconds next patch, but this is just stupid. Now warriors will have to use even more global cooldowns to keep the slow up on the target, making the 50% slowing and 8 seconds hamstring just worthless. Maybe it's about to time to make hamstring applied on the target when you cast a mortal strike or something similar? Atleast warriors can still use Piercing Howl since it's free-rage cost and more reliable than hamstring anyway!
* Drums of War no longer lowers the rage cost of Piercing Howl.
lol j/k
* Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
ARMS in next patch |
Even though this might sound retarded - juggernaut nerf will lower the "skill cap" of arms warriors in arenas, because there will be no reason to charge something else unless you want to stick on that target. ;_; ;_;
Q & Q, it's FURY tiem?!
Despite the nerfs, arms will still be viable to some degree. But hmm... oh what's this shit?
problem, resilience? |
Ei kommentteja:
Lähetä kommentti